
make import-export information between RealFlow and 3D packages. learn how to make a compositing rendered elements in Nuke. learn how to do large-scale simulation with a huge amount of particles, and small-scale scenes with different viscosity settings. know about main parameters and settings. learn basics of fluid simulations theory. learn to work in the best fluid simulation program – RealFlow. Watch the video presentation and the content of RealFlow liquid pack In this package, using the example of various scenes, I’ll try to show you the possibilities of the program in different situations, using different particle systems, tools and scales. From the first versions, it has a big changes and every time it becomes more interesting and diverse in terms of tools and opportunities. Some 3D packages have their own tools for fluid simulations Houdini – Fluid Solver, 3ds max – PhoenixFD plugin, Maya – Bifrost, Cinema4D – RealFlow plugin.īut, unlike them, RealFlow was created directly for this kind of simulation – liquid. And if you also take into account the different scale of the simulations – from drops of dew on the leaf to the giant tsunami, it becomes clear – why it is so difficult to create such things in CG. And we have a deal with density, viscosity, pressure and even surface tension. The liquid has a number of properties that are not presented in other systems. The simulation process has a large number of features.
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Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.